Ftl unlock ships6/3/2023 ![]() ![]() ![]() Starting with Long Range Scanners is very helpful to avoid aforementioned Asteroids.ġ6 Fuel, 0 Missiles, 0 Drones, 10 Scrap, 8 Power Bars >You also get some starting Augments, but they're not really unique. Can often kill normal ships without taking damage, but Asteroids, Beam weapons, and Drones can prove fatal. >You start with Stealth at the expense of Shields, which provides different strengths/weaknesses. Not the most flashy ship, but a solid ship nonetheless. 4 Basic Lasers is very very strong, and you start with a Zoltan. Likewise, the Artemis is a good missile for only 1 power, but then again is not the best "Missile Use/Damage" ratio.ġ6 Fuel, 5 Missiles, 0 Drones, 10 Scrap, 8 Power Bars The Burst Laser II (2 power, 12s charge time, 3 lasers, 1 damage each, low fire chance) is one of the best weapons in the game, due to its high laser/power ratio. To find a larger image of each ship, click on either the "Ship: Name" or "Type B." Note that while I list starting materials, they may change on Easy, such as starting with 30 Scrap instead of 10.ġ6 Fuel, 8 Missiles, 0 Drones, 10 Scrap, 8 Power Bars Each ship is unlocked in a special way, and each Type B is unlocked by completing 2/3 "Achievements" for Type A of each ship. Also, if anyone has exact text for the dialogue options, that would be appreciated.Įach Ship and Type B can be unlocked in Easy, and will still be unlocked when playing Normal. Likewise, I do not know the new/easier requirements to unlock ships, such as for the Mantis ship, so if anyone can provides, that would be equally great. I have not unlocked the Federation B Type yet, so if anyone has a picture that would be great. This guide will detail how to unlock every ship, as well as have a picture of both A and B types and detail anything of note about them. Figured a main post thread where everything is consolidated and explained is in order. ![]()
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